![]() ![]() It sucks that it’s not working for you, so hopefully we can figure it out. That said, it’s unlikely that’s the issue, because I’ve often swapped saves between translation patched games just to see if they worked and had no problem. They used to insert headers into ROMs a long time ago to get them to work with the old emulators and it’s possible there’s a conflict, because my or your version of the ROM is headered, which would be a pain to figure out. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community. I’m kind of concerned that it has something to do with headers. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. It’s also possible the file got corrupted or something. When I get a chance I’ll check to see if the save file on the site works with other versions of Kirby. sav file so it matches exactly with the exception of the. You probably did these things already, but make sure you move or delete any other Kirby save that’s in the sav folder and copy paste the name from the ROM to the. Try paying normally for aminute or two and making a save of your own and loading it just to make sure the emulator isn’t acting up. It sounds like the emulator isn’t detecting the save file at all. This save is for the North American version of Kirby’s Adventure, so it’s possible you have the PAL version or something. Thanks for visiting and enjoy your Kirby’s Adventure (NES) save file. Please do not ask us where to find ROMs or ISOs as the distribution of them is a violation of copyright laws. All download files are save files for games and not ROMs or ISOs. does not distribute or endorse the distribution of ROMs or ISOs. The game has been completed on this file and several bonus modes are unlocked. Starts the player out just before the final round of boss fights.ĭownload File: KirbysAdventureFinished.7z You can also view the description page for this game to learn more.Ībout halfway through the game, with parts of the fourth world or “level” completed. Click here for information about the Save Archive and instructions. Perhaps another user will see this and post a solution.Click the link(s) below to download the desired save file for Kirby’s Adventure (NES). Not really being an NES fan (its wasn't a big success in the UK so doesn't have the following it has in the USA for instance) I haven't done much experimenting with different emu's for the System so unfortunately cannot help further in this instance. There are plenty on good NES emulators that can be used (RetroArch has at least 3 cores that are available for instance, also Mednafen and AdvanceMESS). 'One last thing, there is NEVER a ‘Perfect’ solution with emulation! Each have their own distinct advantages/disadvantages, it’s all about what you are willing to compromise on and your criteria, be it performance, accuracy, ROM/Image compatibility or ease of use' ![]() Replacing 27 with '10' (which would make sense) seems to cause fceux to replace it with '0' when run? I tried a few things (looking at other emulator config files) but couldn't get it to work with the joypad either! This is where the note in the Thread comes in. That will change the Key to the SDL Keyboard Map '10' which doesn't look as if its assigned a keycode (the numbers in the /usr/include/SDL/SDL_keysym.h file are the SDL Keycodes). 'I tried adding the following override: = 10' ![]()
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